Post by David Noles on Mar 16, 2009 19:32:37 GMT 8
List of Gods
Key =
Yellow - Good God
Orange - Neutral God
Red - Evil God
Kertigen
symbol: Raven
The patron of the Dwarves, it is not surprising that Kertigen is also associated with metal-working, gems, and craftsmen familiar with the plastic arts. Kertigen is perhaps best described as the stern but loving father who keeps an eye on his children, but allows them to learn from their own mistakes. Down-to-earth and unconcerned by appearances, those who are in Kertigen's favor are famous for their common sense, and his priests are often sought out for their impartiality and ability to fairly mediate matters (especially financial or legal matters).
Divyaush
symbol: Welkin
Kertigen's positive side, Divyaush is a merry bearded man with twinkling blue eyes. He grants enormous good favor, money, and gifts, and will sometimes send out his personal assistants -- the welkin -- to help out needy craftsmen. He is beloved by children, who often leave him offerings of sweets and cream at a special Midwinter festival. Divyaush is paternal and kind, and will help to guide a crafter who has erred by pointing out -- but not fixing -- his mistakes
Zachriedek
symbol: Raccoon
Kertigen's negative side, Zachriedek, is nasty and cruel. He is the weakness in the wagon's axle that causes it to snap in the rain, the crack in the sword that breaks in the heat of battle, the poor conditions that cause a merchant's stock to sour. If he is feeling particularly nasty, he will send out his favored pets, the gremlins, to plague a craftsman.
Hodierna
symbol: Unicorn
Goddess of life, morning, and light, as well as springtime, harvest and crops. Farmers, herbalists, healers, and empaths all venerate her. She is the granter of life and favor, and ultimately must be pleased for resurrections and healing.
Berengeria
symbol: Cow
The motherly goddess Berengaria is often envisioned by artists as a plump and cheerful woman holding a sheath of grain in the crook of her right arm. She is wise and kind, a good match for Divyaush. Berengaria is the finder of lost children and the bringer of dawn; the first light that shatters the darkness. Where she treads, the earth is renewed.
Asketi
symbol: Adder
The "hag"; stealer of children, wild mistress of barren fields and the midnight hunt. Asketi is the master of the North Wind, and delights in causing pain and terror in the lands. On the darkest night of the year it is said she rides on the backs of hideous black unicorns and carves a bloody path through the city that has failed to venerate her the most. The stealer of life, she carries a rough burlap sack at her hip in which she carries the souls of those she has killed.
Meraud
symbol: Black Wolf
God of magic and foresight, the dark side of the arcane arts. Meraud rarely shows his face, hiding himself within the folds of a midnight black cloak and appearing as a dark stranger to those he visits. Meraud does not believe anything should stand in the way of the quest for knowledge, and can be quite ruthless in his pursuit of it. However, he is not without honor, and has turned aside in his quest for knowledge if he has made a promise that interferes in that quest. This does not, however, mean he will not find a way around the obstacle -- in fact, he often will. Elotheans admire Meraud for his aloofness, and also because he is the creator of written language.
Firulf
symbol: Grey Horned Owl
The god of elemental magic is kinder than Meraud, but still stern. The extremes he will go to are fewer, but his craftiness is still well known. His foresight is unerring, which is why many Elothean Moon Mages revere him. He carries a black staff marbled in silver that shoots forth powerful shards of lightning upon command. If a mortal should touch the staff without Firulf's permission, it is said he or she would turn to ash instantly. However, Firulf has been known to hand out the staff upon occasion to a favored worshiper to aid them in a quest for knowledge that he finds particularly intriguing.
Kerenhappuch
symbol: Shrew
A red-lipped and blonde-haired beauty, the mad mage goddess is without scruples, and not above blackmail, extortion, or murder -- not to mention her own attractive feminine wiles -- to get the information she wants. From time to time her ruthlessness has been so severe that she has killed others under the notion that if she cannot have the knowledge, no one will. Kerenhappuch is also a seductress and a schemer, twisting men to her desires as if they were wrapped about her finger, and turning women against each other.
Damaris
symbol: Panther
The intriguing god of night and dreams, he is also the patron of thieves, cutthroats, assassins and spies. Damaris is the assassin of the gods, sometimes even killing someone without being paid, simply because he felt that their presence was no longer "necessary." Rarely seen except as a voice in the shadows, Damaris is envisioned as having black hair that is strewn with silver and large black eyes without pupils or whites and ebon skin, but can actually (as can all the gods) appear in any form he chooses; because of his chosen profession, however, he is more proficient at it than the other gods. Oddly, Damaris has a soft spot for small children, the only people exempt from his blade, and parents will call upon him as a last resort if all other gods have deserted them to protect their child. He will lull them to sleep with a kiss they never remember, and then go back about his business.
Phelim
symbol: Nightingale
The god of sweet dreams, Moon Mages worship Phelim and often beg favors of him. Phelim strew the stars in the sky by gathering some of Tamsine's tears and setting them against the velvet black of the heavens, then bid Kertigen hammer for him four moons, which he then nestled along with the stars in the heavens, and set to turning. When the fourth moon hatched the World Dragon, it was Phelim who ambushed the creature and -- while he did not destroy it -- set it to sleeping deep within the heart of Elanthia. Phelim is the god of rightful vengeance; those who seek retribution for a worthy reason may receive assistance from him. Phelim is also the god of honorable thieves and assassins; if such a thing exists. He upholds his word above all other things; a promise from Phelim is a promise unbroken.
Dergati
symbol: Shrike
Unlike her sister Kerenhappuch (who Dergati does not resemble but does help frequently), the goddess of nightmares is virtually unseen, but is assumed to be a black-haired and exotic beauty whose only flaw is a third eye in the center of her forehead. She never walks during the day, and it is rumored that if anyone created the creatures known as vampires and werewolves, it was her. She hates the sun, and often is involved in plotting ways to destroy it; some believe she had a hand in the creation of the World Dragon. Her vengeance is savage, and terrible to behold. The unraveler of souls, she kills with slow efficiency, sometimes entire villages. Death by her hand means no resurrection, as many a fool hero who has spoken her name in vain has learned. Since it is impossible to know when she is watching, many fear speaking of her, even at high noon. She is the "all-seeing"; her dark eyes miss nothing. Dergati will do anything for Kerenhappuch, who she considers her equal mentally, and who she admires greatly for her schemes and motives. Dergati is impatient with incompetence, and will, without warning, kill someone who acts foolishly in front of her.
Everild
symbol: Boar
The wild lord of warriors, amazons, barbarians, berserkers and
those who die in battle, he is attended by several equally wild youths and maidens who are the cream of the fighting crop. From time to time, he sends them down to Elanthia to aid in battle a warrior or army that he favors. If a warrior has served him exceptionally well, he will request them to join him as one of his attendants. If he sees a warrior given an improper burial, he will send one of his attendants down to see that the subject of Everild's attentions is given proper homage.
Kuniyo
symbol: Wolverine
Gentler than Everild, Kuniyo still retains a deep wildness within
him, and does not like to wander far from the sound of battle. However, he also enjoys the wilderness, and is therefore a favorite of rangers; especially the rangers who use their sword on a frequent basis. Kuniyo is served by several noble youths and maidens who he may send out to help train a promising young warrior. Kuniyo is stubborn and vicious in battle.
Trothfang
symbol: Wild Centaur
Wild and untamed, Trothfang's bloody wars have killed thousands.
He delights in torture and slow, messy deaths (his favorite weapon is the barb-tipped spear), and thrives on drinking the fresh blood of those who have fallen. If he truly hates someone, he will devour their flesh in front of them as they die, and then rip their heart out and eat it with much relish. A god of cannibalism, his servants are an entourage of the world's foulest and most savage killers, and those who dare challenge Trothfang are often faced with slow dismemberment and left to bleed to death. Trothfang's parties are often quite chaotic, involving much wine and debauchery and still more destruction; the results of his parties usually involve several dead. Trothfang has no honor in combat; for him, anything goes (this is why many suspect he is the inventor of the technique of two-handed beer mug brawling). He also is the god of primitive life and despises civilization; he loves to see cities fall, and will dance over the bones of a ruined city with much glee. Centaurs worship Trothfang, delighting in his cruelty and taking on the effects of an untamed life.
Truffenyi
symbol: Ox
God of mortal man, mercy, and forgiveness, his blessings are invaluable in resurrections and the granting of health, stamina, strength, and magical power. Truffenyi is like a father unto the inhabitants of Elanthia, and his demeanor can best be described as indulgent, but stern. He is quick to grant favor on the deserving, but his firm nature can make him a difficult master to serve.
In some regions of the Realms, he is considered the chief deity of Humans and Halflings.
Alamhif
symbol: Magpie
The kind father, Alamhif is sometimes mistaken for Divyaush, but the two are not the same. Alamhif is more the firm guidance that is the role of fatherhood, while Divyaush is the indulgent grandfather. Alamhif loves children and will take pains to pay them especial care if he perceives they are in danger or being misled/mistreated. It is him -- along with Berengaria -- who created the bridge between death and life that allows mortals to reach through Urrem'tier's barrier to bring those who have fallen back to life.
Huldah
symbol: Weasel
Trickster, imp, bedeviler, fouler up of best laid plans, Huldah's schemes can often appear very appealing at first, but quickly sour. Reasoning with him is dangerous, and few who strike a bargain with him have ever gotten out of it ahead. He despises mortals, and delights in seeing that which is pure become despoiled, especially by some act of his. Huldah can also cause terrible storms that resemble lightning storms, but are composed of magic instead of electricity.
Hav'roth
symbol: Cobra
God of the spirits of rock and stone, and of the earth -- deserts are his domain. Hav'roth is the creator of precious metals and gems. Chief deity of the S'Kra Mur.
Peri'el
symbol: King Snake
Goddess of the inner earth, it is Peri'el who watches over the World Dragon to make sure it does not rise up and destroy Elanthia. For this reason, Peri'el is often not seen as she spends much of her time lulling the Dragon to sleep with her sibilant singing -- a sound that can be heard by listening to sea shells or visiting the ocean. Peri'el also stills earthquakes and stops the flow of lava. S'Kra in particular consider her the patroness of war veterans.
Ushnish
symbol: Viper
The "Serpent of Discord", Ushnish brings disease, old age, ice ages, floods, and famines. Ushnish's anger is what causes lava to flow and the fires of the World Dragon to explode up and out. His tantrums are well known for causing earthquakes.
Eluned
symbol: Dolphin
Goddess of the seas and water, master of arcane and ancient wisdom, patron of learning and knowledge; chief deity of the Elotheans. She, along with her sister Peri'el, keeps the oceans moving and singing. Eluned is the creator of speech, as Meraud is the creator of written language. Eluned and Meraud sometimes coexist, but mostly do not see eye-to-eye enough in their motives to do so. It is Eluned's infinite wisdom that guides sailors at night.
Her usual form is a tall, pale woman with seaweed for hair, wearing dark green robes. However, to some followers Eluned consistently appears in male form, bearing a trident and a conch shell.
Lemicus
symbol: Albatross
Goddess of the inland (fresh) waters, Lemicus is also the protector of lost sailors and the creator of the lodestone. Lemicus is patron of libraries and the life of the ocean. She is an excellent dancer, and her laughter is what causes the winds to turn favorable for sea-bound merchants. Lemicus is often attended by several merfolk -- half fish, half human -- who spend hours combing her long hair and creating sea foam. She is the patron of dancers, librarians, Elves, and the wives of sailors.
Drogor
symbol: Shark
God of the angry oceans, creator of hurricanes and tsunamis. Drogor's anger is readily apparent as the sky turns grey and the children of the ocean scatter, and he often takes it out on hapless mortals who dare to set foot on his water. Drogor is the drowner of children and the destroyer of knowledge; if he feels a librarian has slighted him, he will ruin his or her books by seeing they are soaked with water or -- if a large body of water is nearby -- set a tidal wave upon the establishment to destroy it.
Key =
Yellow - Good God
Orange - Neutral God
Red - Evil God
Kertigen
symbol: Raven
The patron of the Dwarves, it is not surprising that Kertigen is also associated with metal-working, gems, and craftsmen familiar with the plastic arts. Kertigen is perhaps best described as the stern but loving father who keeps an eye on his children, but allows them to learn from their own mistakes. Down-to-earth and unconcerned by appearances, those who are in Kertigen's favor are famous for their common sense, and his priests are often sought out for their impartiality and ability to fairly mediate matters (especially financial or legal matters).
Divyaush
symbol: Welkin
Kertigen's positive side, Divyaush is a merry bearded man with twinkling blue eyes. He grants enormous good favor, money, and gifts, and will sometimes send out his personal assistants -- the welkin -- to help out needy craftsmen. He is beloved by children, who often leave him offerings of sweets and cream at a special Midwinter festival. Divyaush is paternal and kind, and will help to guide a crafter who has erred by pointing out -- but not fixing -- his mistakes
Zachriedek
symbol: Raccoon
Kertigen's negative side, Zachriedek, is nasty and cruel. He is the weakness in the wagon's axle that causes it to snap in the rain, the crack in the sword that breaks in the heat of battle, the poor conditions that cause a merchant's stock to sour. If he is feeling particularly nasty, he will send out his favored pets, the gremlins, to plague a craftsman.
Hodierna
symbol: Unicorn
Goddess of life, morning, and light, as well as springtime, harvest and crops. Farmers, herbalists, healers, and empaths all venerate her. She is the granter of life and favor, and ultimately must be pleased for resurrections and healing.
Berengeria
symbol: Cow
The motherly goddess Berengaria is often envisioned by artists as a plump and cheerful woman holding a sheath of grain in the crook of her right arm. She is wise and kind, a good match for Divyaush. Berengaria is the finder of lost children and the bringer of dawn; the first light that shatters the darkness. Where she treads, the earth is renewed.
Asketi
symbol: Adder
The "hag"; stealer of children, wild mistress of barren fields and the midnight hunt. Asketi is the master of the North Wind, and delights in causing pain and terror in the lands. On the darkest night of the year it is said she rides on the backs of hideous black unicorns and carves a bloody path through the city that has failed to venerate her the most. The stealer of life, she carries a rough burlap sack at her hip in which she carries the souls of those she has killed.
Meraud
symbol: Black Wolf
God of magic and foresight, the dark side of the arcane arts. Meraud rarely shows his face, hiding himself within the folds of a midnight black cloak and appearing as a dark stranger to those he visits. Meraud does not believe anything should stand in the way of the quest for knowledge, and can be quite ruthless in his pursuit of it. However, he is not without honor, and has turned aside in his quest for knowledge if he has made a promise that interferes in that quest. This does not, however, mean he will not find a way around the obstacle -- in fact, he often will. Elotheans admire Meraud for his aloofness, and also because he is the creator of written language.
Firulf
symbol: Grey Horned Owl
The god of elemental magic is kinder than Meraud, but still stern. The extremes he will go to are fewer, but his craftiness is still well known. His foresight is unerring, which is why many Elothean Moon Mages revere him. He carries a black staff marbled in silver that shoots forth powerful shards of lightning upon command. If a mortal should touch the staff without Firulf's permission, it is said he or she would turn to ash instantly. However, Firulf has been known to hand out the staff upon occasion to a favored worshiper to aid them in a quest for knowledge that he finds particularly intriguing.
Kerenhappuch
symbol: Shrew
A red-lipped and blonde-haired beauty, the mad mage goddess is without scruples, and not above blackmail, extortion, or murder -- not to mention her own attractive feminine wiles -- to get the information she wants. From time to time her ruthlessness has been so severe that she has killed others under the notion that if she cannot have the knowledge, no one will. Kerenhappuch is also a seductress and a schemer, twisting men to her desires as if they were wrapped about her finger, and turning women against each other.
Damaris
symbol: Panther
The intriguing god of night and dreams, he is also the patron of thieves, cutthroats, assassins and spies. Damaris is the assassin of the gods, sometimes even killing someone without being paid, simply because he felt that their presence was no longer "necessary." Rarely seen except as a voice in the shadows, Damaris is envisioned as having black hair that is strewn with silver and large black eyes without pupils or whites and ebon skin, but can actually (as can all the gods) appear in any form he chooses; because of his chosen profession, however, he is more proficient at it than the other gods. Oddly, Damaris has a soft spot for small children, the only people exempt from his blade, and parents will call upon him as a last resort if all other gods have deserted them to protect their child. He will lull them to sleep with a kiss they never remember, and then go back about his business.
Phelim
symbol: Nightingale
The god of sweet dreams, Moon Mages worship Phelim and often beg favors of him. Phelim strew the stars in the sky by gathering some of Tamsine's tears and setting them against the velvet black of the heavens, then bid Kertigen hammer for him four moons, which he then nestled along with the stars in the heavens, and set to turning. When the fourth moon hatched the World Dragon, it was Phelim who ambushed the creature and -- while he did not destroy it -- set it to sleeping deep within the heart of Elanthia. Phelim is the god of rightful vengeance; those who seek retribution for a worthy reason may receive assistance from him. Phelim is also the god of honorable thieves and assassins; if such a thing exists. He upholds his word above all other things; a promise from Phelim is a promise unbroken.
Dergati
symbol: Shrike
Unlike her sister Kerenhappuch (who Dergati does not resemble but does help frequently), the goddess of nightmares is virtually unseen, but is assumed to be a black-haired and exotic beauty whose only flaw is a third eye in the center of her forehead. She never walks during the day, and it is rumored that if anyone created the creatures known as vampires and werewolves, it was her. She hates the sun, and often is involved in plotting ways to destroy it; some believe she had a hand in the creation of the World Dragon. Her vengeance is savage, and terrible to behold. The unraveler of souls, she kills with slow efficiency, sometimes entire villages. Death by her hand means no resurrection, as many a fool hero who has spoken her name in vain has learned. Since it is impossible to know when she is watching, many fear speaking of her, even at high noon. She is the "all-seeing"; her dark eyes miss nothing. Dergati will do anything for Kerenhappuch, who she considers her equal mentally, and who she admires greatly for her schemes and motives. Dergati is impatient with incompetence, and will, without warning, kill someone who acts foolishly in front of her.
Everild
symbol: Boar
The wild lord of warriors, amazons, barbarians, berserkers and
those who die in battle, he is attended by several equally wild youths and maidens who are the cream of the fighting crop. From time to time, he sends them down to Elanthia to aid in battle a warrior or army that he favors. If a warrior has served him exceptionally well, he will request them to join him as one of his attendants. If he sees a warrior given an improper burial, he will send one of his attendants down to see that the subject of Everild's attentions is given proper homage.
Kuniyo
symbol: Wolverine
Gentler than Everild, Kuniyo still retains a deep wildness within
him, and does not like to wander far from the sound of battle. However, he also enjoys the wilderness, and is therefore a favorite of rangers; especially the rangers who use their sword on a frequent basis. Kuniyo is served by several noble youths and maidens who he may send out to help train a promising young warrior. Kuniyo is stubborn and vicious in battle.
Trothfang
symbol: Wild Centaur
Wild and untamed, Trothfang's bloody wars have killed thousands.
He delights in torture and slow, messy deaths (his favorite weapon is the barb-tipped spear), and thrives on drinking the fresh blood of those who have fallen. If he truly hates someone, he will devour their flesh in front of them as they die, and then rip their heart out and eat it with much relish. A god of cannibalism, his servants are an entourage of the world's foulest and most savage killers, and those who dare challenge Trothfang are often faced with slow dismemberment and left to bleed to death. Trothfang's parties are often quite chaotic, involving much wine and debauchery and still more destruction; the results of his parties usually involve several dead. Trothfang has no honor in combat; for him, anything goes (this is why many suspect he is the inventor of the technique of two-handed beer mug brawling). He also is the god of primitive life and despises civilization; he loves to see cities fall, and will dance over the bones of a ruined city with much glee. Centaurs worship Trothfang, delighting in his cruelty and taking on the effects of an untamed life.
Truffenyi
symbol: Ox
God of mortal man, mercy, and forgiveness, his blessings are invaluable in resurrections and the granting of health, stamina, strength, and magical power. Truffenyi is like a father unto the inhabitants of Elanthia, and his demeanor can best be described as indulgent, but stern. He is quick to grant favor on the deserving, but his firm nature can make him a difficult master to serve.
In some regions of the Realms, he is considered the chief deity of Humans and Halflings.
Alamhif
symbol: Magpie
The kind father, Alamhif is sometimes mistaken for Divyaush, but the two are not the same. Alamhif is more the firm guidance that is the role of fatherhood, while Divyaush is the indulgent grandfather. Alamhif loves children and will take pains to pay them especial care if he perceives they are in danger or being misled/mistreated. It is him -- along with Berengaria -- who created the bridge between death and life that allows mortals to reach through Urrem'tier's barrier to bring those who have fallen back to life.
Huldah
symbol: Weasel
Trickster, imp, bedeviler, fouler up of best laid plans, Huldah's schemes can often appear very appealing at first, but quickly sour. Reasoning with him is dangerous, and few who strike a bargain with him have ever gotten out of it ahead. He despises mortals, and delights in seeing that which is pure become despoiled, especially by some act of his. Huldah can also cause terrible storms that resemble lightning storms, but are composed of magic instead of electricity.
Hav'roth
symbol: Cobra
God of the spirits of rock and stone, and of the earth -- deserts are his domain. Hav'roth is the creator of precious metals and gems. Chief deity of the S'Kra Mur.
Peri'el
symbol: King Snake
Goddess of the inner earth, it is Peri'el who watches over the World Dragon to make sure it does not rise up and destroy Elanthia. For this reason, Peri'el is often not seen as she spends much of her time lulling the Dragon to sleep with her sibilant singing -- a sound that can be heard by listening to sea shells or visiting the ocean. Peri'el also stills earthquakes and stops the flow of lava. S'Kra in particular consider her the patroness of war veterans.
Ushnish
symbol: Viper
The "Serpent of Discord", Ushnish brings disease, old age, ice ages, floods, and famines. Ushnish's anger is what causes lava to flow and the fires of the World Dragon to explode up and out. His tantrums are well known for causing earthquakes.
Eluned
symbol: Dolphin
Goddess of the seas and water, master of arcane and ancient wisdom, patron of learning and knowledge; chief deity of the Elotheans. She, along with her sister Peri'el, keeps the oceans moving and singing. Eluned is the creator of speech, as Meraud is the creator of written language. Eluned and Meraud sometimes coexist, but mostly do not see eye-to-eye enough in their motives to do so. It is Eluned's infinite wisdom that guides sailors at night.
Her usual form is a tall, pale woman with seaweed for hair, wearing dark green robes. However, to some followers Eluned consistently appears in male form, bearing a trident and a conch shell.
Lemicus
symbol: Albatross
Goddess of the inland (fresh) waters, Lemicus is also the protector of lost sailors and the creator of the lodestone. Lemicus is patron of libraries and the life of the ocean. She is an excellent dancer, and her laughter is what causes the winds to turn favorable for sea-bound merchants. Lemicus is often attended by several merfolk -- half fish, half human -- who spend hours combing her long hair and creating sea foam. She is the patron of dancers, librarians, Elves, and the wives of sailors.
Drogor
symbol: Shark
God of the angry oceans, creator of hurricanes and tsunamis. Drogor's anger is readily apparent as the sky turns grey and the children of the ocean scatter, and he often takes it out on hapless mortals who dare to set foot on his water. Drogor is the drowner of children and the destroyer of knowledge; if he feels a librarian has slighted him, he will ruin his or her books by seeing they are soaked with water or -- if a large body of water is nearby -- set a tidal wave upon the establishment to destroy it.